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Nightlife event rewards General Discussion. allfam.ru​Hg3sV2. To go to Belsavis, you must go to Belsavis. I never had a.


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Unofficial event calendar for the Star Wars the Old Republic MMO. July Mon, Tue, Wed, Thu, Fri, Sat, Sun. 29, 30, 1, 2, 3, 4, 5. All Worlds Ultimate Swoop​.


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What do you think the prize for the nightlife event will be this year? Since SWTOR just passed Star Wars Galaxies in terms of life cycle, I couldn't help but think.


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r/swtor: Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You will never find a more wretched hive of scum and .


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Here are the ingame events for Star Wars: The old republic for the month of January How can blockchain protect the casino players?


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This question became a very real concern when I picked up the quest Infestation at Wardpost Duvaal. Later there was another, similar moment when I did a mission to mark Imperial landing pads for bombardment, but then in the cut scene for mission completion they didn't show the pads being destroyed but rather an Imperial transport being shot down mid-air. That said, here are my own early impressions after the first day on live: The terminal announcing this event on the fleet is huge, noticeably bigger than the usual ones. I have no idea what this is about but it sounds hilarious. I abandoned the quest without completing it. While doing those quests on Alderaan however, I was horrified to find that a variant of this bug has resurfaced after the most recent patch, though I'm not sure which animation exactly triggers it. Fortunately it has since been acknowledged as a known bug and will hopefully be fixed soon. It felt exciting and messy and fun. Despite of the sheer size of the map, I think I only found four other quests that didn't require me to fight anything. More importantly, we'll see the start of the new swoop racing event!{/INSERTKEYS}{/PARAGRAPH} I wonder how useful that set bonus will be in master mode Dxun Did Shadows really need another way of making themselves immune to things? I randomly ran into a DvL boss - after all the trouble I had killing them , I couldn't resist taking a picture. Fun fact: I fully downloaded the PTS when this event was being tested, with every intention to have a look at it in advance, but then never did. It should cause my class missions to advance a little faster too. I only ran into this bug fairly recently - I thought I was just having bad luck with someone else already having used all the emitters and them being super slow to respawn. Now, this bug was fixed in relatively short order and I hadn't really thought about it in a while except when freaking people out in a Twitter thread. This set continues a trend Bioware started in 6. I was kind of surprised by how intensely wrong that felt. Must have been quite a racy flirt to end with you waking up on top of a cantina table afterwards! I just stood there and stared for a good minute. I placed the mine. Get your credits ready for July 14th - August 11th. I first noticed it happening when scanning databanks in Castle Panteer, but have since also seen it pop up after clicking on lore objects and some other interactables. She must have pretty strong convictions about right and wrong, no? That said, if you don't have the introductory quest, it's not really obvious that an event is going on when you first land on any of the three featured planets - they could do with some sort of announcement or event NPC at the spaceport to create additional awareness in my opinion. It asks you to recover a bunch of "insecticide mines" and use them on the Killik hives. In short, it was annoying. Players are able to modify their Utility Point selections and swap out pieces of equipment which includes Tactical items while waiting in the queue for a Warzone or Arena. Made me glad that I had left one lying around in my legacy bank, but at the same time "make sure to save one of every Tactical and set bonus item just in case Bioware ever decides to make it good" frankly doesn't sound like the greatest system to me and very casual-unfriendly. Labels: alderaan , bugs , levelling , pacifist levelling , quests , roleplay , screenshots. There's already another patch queued up for tomorrow, but that one's only small and simply meant to fix a few bugs. I freaking loved the old Rocket Fuel Vapors and it significantly changed my rotation Plus the new functionality just sounds incredibly boring and lacklustre, even if I'm not yet sure how it works out numbers-wise. Labels: dantooine , gear , reputation , screenshots , world events. Then again, it's only a month - requiring me to remember to spend my chips within such a short time frame is asking quite a lot, you know That four-piece set bonus looks mighty sweet for flashpoint tanking I do wish there was more of a connection between where you get certain sets and what they're good for - then again, having no clue what the encounters look like in Dxun master mode, maybe having two stacks of your AoE taunt is really vital in there. I posted a picture of it here. This is a very odd-sounding set bonus to me, in that I could imagine it being quite useful in a small number of specific fights where you can already use Force Barrier in a calculated manner instead of as an emergency cooldown such as Dread Guards in TFB. Strictly speaking, I hadn't violated the rules of the gameplay challenge, but in in-world terms, Pacis had just been directly responsible for a living creature's death for the first time. One thing that was interesting though - if somewhat uncomfortable - was that I was forced to think about the limitations of Pacis' pacifism. For some reason I'm more familiar with the heroics on Alderaan than with those on most other planets, so I knew right away what would work for Pacis and what wouldn't. Note that I'm not reproducing the patch notes in full - if you're looking for the full notes, you can find them posted here on Vulkk or here on MMO Bits. In my experience they rarely do unless you actively yell at them to do it. I said in my last post that there were random parts of the patch notes for 6. So what if I'm being asked to do something that isn't a personal attack but results in a lot of harm being done to others as a direct result? This just highlights again that I'm not a fan of Bioware redesigning what Tacticals and set bonuses do after the fact. Just what even is this, Bioware?! Clearly I'm just way too lazy and prefer to wait for stuff to hit live, so once again kudos to those of you who actually did play on the PTS and whose feedback surely made this new event better than it would have been otherwise. Insert PvP-inspired sigh here. I had a guildie report that he got things like gear for knights when shopping there on his trooper So they do know that there's already another Rapid Response set! Again, that seems quite fair. At last, maybe I'll finally get to spend those casino chips that I forgot to use last year! It wasn't quite as bad as seeing the Killik fall over dead right in front of me, but it still felt wrong somehow. On a more humorous note, remember the weird bug from KotET launch that caused certain characters' head and left arm to swap places when standing still on an animal mount? I didn't really have a good feeling about that but was hoping that as long as I was only destroying the hive structures I could justify it as merely doing property damage. I was not a fan of the tokens just not being granted if you're already at the reputation cap, so I'm pleased to see this. In typical Star Wars fashion, the swoop track was only delineated quite roughly and very open, meaning that players were crossing it everywhere, and in some places you could even aggro mobs onto it if you were sufficiently bad at navigating. Wouldn't she hate that too? I don't know how good this is numbers-wise, I just know that there's already another set called Rapid Response and it's still there, unchanged - I checked , which is unnecessarily confusing if you ask me. A friendly Killik appeared, walked up to the hive and fell over dead. However, over time I couldn't help but also think of the roleplaying implications of playing a character that literally wouldn't even hurt a fly, one that would rather be beaten down and revive at a med droid than throw a single punch. As such, the rules were fairly straightforward: don't attack any living creatures, not in the open world and not in cut scenes, and if they aggro on you first just run away. Glad they fixed that. I decided that I'm still going to make that post, and this is it. Another good change, as the fact that this was locked the moment you entered the queue used to drive many of my guildies who change their utilities a lot to distraction whenever we did PvP as a group. Personally I find these a bit annoying because they kind of encourage you to make these defensives part of your dps rotation instead of saving them for when you might actually need them to survive, but this particular example is one case I don't mind too much if it actually encourages Gunslingers to use their domes more often. Corrected an issue where the Conquest timer showed too many digits in the seconds section. Instead, they will be granted as normal items that can be used later or vendored. Running Rapid Restoration was my Tactical of choice in more single target focused fights, but they changed it so that the "cast while moving" now only works on a different ability with a cooldown. Haven't seen that in a while, but when I did it was rather funny to see that a Conquest event had exactly Increased the requirement of planetary Mission Complete Conquest Objectives to require 2 Mission completions up from 1. Max 8 stacks. It's a question that's actually been on my mind for a while but that I didn't really have to confront in practice until now. Still, when I walked up to the first hive, I hesitated. I don't mind having these objectives, but they probably shouldn't be quite so lucrative compared to others that require actual gameplay. Other than that though, the planet was pretty much a bust. Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes while at an overall item rating of That only took them I hope nobody's tried to actually gear up via PvP in that time, because it basically didn't work. I thought I was off to a good start, remembering right away that one of the heroics should be stealthable, and it was the one to retrieve data spikes from the Killik cave. Again, this sounds more like something that would be useful in PvP more than anywhere else. Basically, I originally conceived of this project as more of a gameplay challenge than any sort of moral message. Or it could be useful in PvP as well, where you use Force Barrier more than anywhere else after all. {PARAGRAPH}{INSERTKEYS}Contrary to my expectations, Alderaan did not treat my pacifist Jedi well. Finally, the HP-5 Dart Device was complete rubbish and people basically binned it all the time if they got it, but now it sounds like it might actually be somewhat decent? They will now appear in an inactive state, allowing players to complete the Mission. How horrible! The decorations were loud and colourful, and the area was bustling with both NPCs and players. Also a nerf if you ask me. There were quests to capture either a joiner or a Killik alive, but both would have required me to beat them up first. Arriving at the event area on Dantooine, I was pleased by how extremely atmospheric it was. Come on, Bioware! Then again, once again this would only apply to Gunslingers doing Dxun master mode anyway so nobody that I play with on a regular basis. Others seemed to tack mandatory kill requirements onto otherwise peaceful objectives almost randomly. If a character is at the weekly or global cap for a reputation, reputation items will no longer be auto-consumed. I suspect this won't be the last time I run into this sort of conflict.